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  • Martin Flöser's avatar
    [platforms/virtual] Use rendernode or vgem device if available for egl · 56ce6689
    Martin Flöser authored
    Summary:
    The egl implementation for the virtual platform tries to use a render
    node if available. If there is no render node it looks for a virtual
    (kernel driver vgem) device, which unfortunately does not create a
    render node in mainline kernel (there are patches in ChromiumOS).
    
    For this the Udev wrapper is extended to search for renderNode devices
    and for virtual dri devices.
    
    If either render node or vgem dri device is found, it is tried to be
    opened (without logind escalation) and on success a gbm device is
    created on it. If any step of this fails the so far default behavior
    of default device is tried for creating the EGLDisplay.
    
    All of this is compile optional, so that the virtual platform does not
    hard depend on udev and/or gbm.
    
    Test Plan:
    Auto tests which need OpenGL executed and verified that they
    use the render node or vgem device.
    
    Reviewers: #kwin, #plasma_on_wayland
    
    Subscribers: plasma-devel, kwin
    
    Tags: #plasma_on_wayl...
    56ce6689