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Vlad Zahorodnii authored
SurfaceItemInternal will discard the current pixmap if the buffer size changes. Also, one of the goal of the scene redesign is to keep things such as this out of Toplevel subclasses.
77091f7f
SurfaceItemInternal will discard the current pixmap if the buffer size changes. Also, one of the goal of the scene redesign is to keep things such as this out of Toplevel subclasses.