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  • Vlad Zahorodnii's avatar
    [wayland] Send correct current time in the frame callback · a039f3ba
    Vlad Zahorodnii authored
    Summary:
    Currently, each frame callback sent by KWin has the current time in
    nanoseconds, but the protocol spec states that we have to send the time
    in milliseconds. This is the reason why animations that are driven by
    frame callbacks are too fast.
    
    In addition to that, m_timeSinceStart isn't actually "time since start,"
    it's rather accumulated duration of all painting cycles. If there is
    something to draw and it takes quite a while to compose the scene, maybe
    m_timeSinceStart will be close enough to the current time. So, it has
    been replaced with QElapsedTimer, this makes the current time correct
    and also simplifies code a little bit.
    
    Test Plan: The triangle in weston-subsurfaces no longer spins very fast.
    
    Reviewers: #kwin, romangg
    
    Reviewed By: #kwin, romangg
    
    Subscribers: romangg, kwin
    
    Tags: #kwin
    
    Differential Revision: https://phabricator.kde.org/D18656
    a039f3ba