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Martin Flöser authored
Just like 4e7392b9: the ownership of the gbm_device must be passed to the Platform as the ownership of the EGLDisplay is also passed to the Platform and we may not destroy the gbm_device for an EGLDisplay we are still using. With this change I could restart the OpenGL compositor successfully and switch from OpenGL 3.1 to OpenGL 2 without a crash or rendering issues.
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