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  • Vlad Zahorodnii's avatar
    [scene] Fix decoration texture bleeding · af71763b
    Vlad Zahorodnii authored
    Summary:
    Quite long time ago, window decorations were painted on real X11 windows.
    The nicest thing about that approach is that we get both contents of the
    client and the frame window at the same time. However, somewhere around
    KDE 4.2 - 4.3 times, decoration rendering architecture had been changed
    to what we have now.
    
    I've mentioned the previous decoration rendering design because it didn't
    have a problem that the new design has, namely the texture bleeding issue.
    
    In the name of better performance, opengl scene puts all decoration parts
    to an atlas. This is totally reasonable, however we must be super cautious
    about things such as the GL_LINEAR filter.
    
    The GL_LINEAR filter may need to sample a couple of neighboring texels
    in order to produce the final texel value. However, since all decoration
    parts now live in a single texture, we have to make sure that we don't
    sample texels that belong to another decoration part.
    
    This patch fixes the texture bleeding problem...
    af71763b