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wayland: Cache last surface-to-buffer matrix

Vlad Zahorodnii requested to merge work/cache-last-surface-to-buffer-matrix into master

If window quads need to be generated after the wl_surface is destroyed, the SurfaceItemWayland::mapToBuffer() function will return wrong values.

In order to fix that, we need to store the last surface-to-buffer matrix in SurfaceItem.

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