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Drop Platform::renderLoop()

Vlad Zahorodnii requested to merge work/zzag/no-platform-render-loop into master

Having a render loop in the Platform has always been awkward. Another way to interpret the platform not supporting per screen rendering would be that all outputs share the same render loop.

On X11, Scene::painted_screen is going to correspond to the primary screen, we should not rely on this assumption though!

Edited by Vlad Zahorodnii

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