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Take layer-local damage regions

Vlad Zahorodnii requested to merge work/zzag/render-layer-geometry into master

Using the global coordinate system when specifying output layer damage regions would be very confusing. In order to make the coordinate system comprehensible, use the layer-local coordinate system.

The infinite region is used to tell the Compositor when it needs to repaint the entire layer.

Edited by Vlad Zahorodnii

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