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Create large enough atlas texture for decorations

David Edmundson requested to merge work/d_ed/decoration_bugfix into master

When we render individual component of a decoration into an atlas we ceil the positions for the individual component parts so they don't risk overlapping. See SceneOpenGLDecorationRenderer::render

This isn't done when we set the overall texture height. This can cause the bottommost part of the atlas (the right edge) to go out of view.

BUG: 453745

Edited by David Edmundson

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