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Refactor geometry handling in interactive move/resize handling func

Window::handleInteractiveMoveResize() calls setMoveResizeGeometry(), which breaks in a way the encapsulation.

This change refactors geometry handling in handleInteractiveMoveResize() so the next geometry is computed in a temporary variable and the move resize geometry is updated either using move() or doInteractiveResizeSync().

Edited by Vlad Zahorodnii

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