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  • !3236

scene_opengl: Use toAlignedRect for clipping rects rather than rounding

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Open Arjen Hiemstra requested to merge work/ahiemstra/fractionalclip into master Nov 24, 2022
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Rounding can cause glitches in certain cases as that may result in missing certain pixels, instead use toAlignedRect so we always include at least the entire clipped area.

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Source branch: work/ahiemstra/fractionalclip