Add API to override vertex snapping mode in RenderGeometry and use it to disable rounding for Wobbly Windows and Magic Lamp
This MR adds API that allows overriding the vertex snapping behaviour of RenderGeometry. This then allows Wobbly Windows and Magic Lamp to override this behaviour, as they use a grid of WindowQuads that might have boundaries at fractional device coordinates. By default these would then be rounded, but that leads to blurry rendering as the quad sizes end up slightly off.
Edited by Arjen Hiemstra