Skip to content

scene: Fix bluriness on unscaled surfaces

Keegan Saunders requested to merge (removed):blur-fix into master

Wayland clients which do not support scaling have their surfaces scaled by KWin automatically. However, KWin on Wayland uses GL_LINEAR for upscaling surfaces by default, which results in blurry applications, even when the scale is set to an integer value (like 2x scale). Alternatively, we can use GL_NEAREST which uses nearest-neighbor scaling which results in crisp rendering.

This issue was also present in Sway, reported here:

and was fixed here:

Merge request reports