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effects: Make OpenGL context current before deleting framebuffer

David Edmundson requested to merge work/d_ed/crash_effect_cleanup into master

When we delete a window we unredirect, when we unredirect, we delete the framebuffer which requires an openGL context.

handleWindowDeleted is the entry point from workspace events to effects code, so it's made current here.

BUG: 444665 BUG: 471139

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