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scene: Fix syncing buffer source box with 100% scale

Vlad Zahorodnii requested to merge work/zzag/scene-damage-padding into master

The buffer source box is synchronized when the surface-to-buffer matrix changes. However, when using 100% scaling, it's likely that the surface-to-buffer matrix will be identity and therefore no corresponding signal to indicate the change will be emitted.

To fix that, we need to update the buffer source box also when the buffer size changes.

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