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Work/screen edge crash

David Edmundson requested to merge work/screenEdgeCrash into master

Currently the user activates a screen edge with a mouse. This unhides the window, triggering window shown, we then reset the screen edge in the middle of processing a screen edge.

This connect is only done because there's a check for isReadyForPainting in updateScreenEdges, so port it to a more semantically relevant signal.

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