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opengl: Correct order of transforms in GLTexturePrivate::updateMatrix

Vlad Zahorodnii requested to merge work/cherry-pick-cffacc51 into Plasma/6.0

The textureToTransformMatrix should be applied first, otherwise the scale transform is going to change the winding order of rotations.

In practice though, it shouldn't matter because these matrices are used to downscale or upscale uv coordinates.

(cherry picked from commit cffacc51)

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