scene/surfaceitem: prevent division by zero
If the steady_clock's resolution is very limited, now - m_lastDamage might be zero, so enforce a minimum time of 10us (or 100'000 fps)
(cherry picked from commit 41aeecbb)
If the steady_clock's resolution is very limited, now - m_lastDamage might be zero, so enforce a minimum time of 10us (or 100'000 fps)
(cherry picked from commit 41aeecbb)