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Draft: use overlay planes to do direct scanout more often

Xaver Hugl requested to merge work/zamundaaa/overlay-scanout into master

This makes direct scanout work when there's some overlay above a fullscreen window, like for example a picture-in-picture video over a game. For testing, this also ignores server side shadows, so you also get direct scanout with the volume OSD, or even wallpaper + panel.

For details, see the individual commits.

Draft because

  • it contains !6066 (merged) and !6203 (merged) and those should be merged first
  • for easier testing, it also contains !6193 (merged)
  • we need better effects integration than "blocks direct scanout". Blur and contrast need to be able to block direct scanout on the Item they affect
  • this should be tested on various hardware before merging
  • there should be an environment variable to disable the overlay plane usage
  • before merging, the check for server side shadows needs to be uncommented
  • some color management checks are still missing
  • screen casting needs to compose all the non-cursor layers?
Edited by Xaver Hugl

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