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core/renderloop: only delay scheduling repaints while vrr is active, don't entirely drop them

Xaver Hugl requested to merge work/zamundaaa/always-vrr-animation into master

Otherwise, the following situation can happen

  • effect tries to schedule a repaint, which gets ignored because the window has at least 30fps
  • the window stops updating
  • the effect's last frame is stuck on the screen, until something else triggers a repaint

BUG: 493940

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