backends/drm: transform damage to match the framebuffer
Otherwise, the repainted region can be completely wrong, which breaks damage tracking very badly
(cherry picked from commit 8a8c617d)
Co-authored-by: Xaver Hugl xaver.hugl@gmail.com
Otherwise, the repainted region can be completely wrong, which breaks damage tracking very badly
(cherry picked from commit 8a8c617d)
Co-authored-by: Xaver Hugl xaver.hugl@gmail.com