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PipeWireSourceItem: The texture received may have an alpha channel

Aleix Pol Gonzalez requested to merge work/transparent-pipewire-items into master

Tell QQuickWindow when there is an alpha channel, otherwise it's considered opaque and Qt/mesa renders it disregarding what's underneath.

Sometimes windows will have translucent areas and we want these to be rendered cleanly on top of the scene. Alternatively it shows weird noise.

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