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Change layout algorithm to consider maximum number of entities per level

Tarcisio Fischer requested to merge work/limit-entities-per-lvl into master

This MR changes the default levelization layout algorithm to take in consideration cases where there are many entities in a given level. It is based on user feedback, they have some cases worst then the below one, where their first level may have a few hundred of components, making it a bit hard to visualize without filters.

BEFORE

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AFTER

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