• Dmitry Kazakov's avatar
    Make the Weighted Smoothing algorithm use 'distance' instead of 'velocity' · 0f1baf35
    Dmitry Kazakov authored
    The time measurements of the tablet events are really unstable,
    especially when using openGL canvas, which causes the Weighted Smoothing
    processed lines bended and waggy. This patch makes the algorithm use
    distance parameter instead of the velocity parameter, which does not
    depend on time, so does not fluctuate so drastically.
kis_tool_freehand_helper.cpp 18 KB