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Martin Flöser authored
It uses a generic vertex shader and because of that it needs to mark all windows which are inverted as transformed. There is currently a conflict with Lanczos (or thumbnails) and with the desktop in cube effect.
016ab923
It uses a generic vertex shader and because of that it needs to mark all windows which are inverted as transformed. There is currently a conflict with Lanczos (or thumbnails) and with the desktop in cube effect.