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Thomas Lübking authored
repaints caused by effects so far polluted the timing calculations since they started the timer on the old vsync offset This (together with undercut timing) lead to multiple frames in the buffer queue, and ultimately to a blocking swap For unsynced painting, it simply caused wrong timings - leading to "well, kinda around 60Hz - could be 75 as just well". REVIEW: 112368 CCBUG: 322060 that part is fixed in 4.11.2
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