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Martin Flöser authored
Rotation is now only handled by the QMatrix4x4 m_rotationMatrix, so no more need for display lists. Resulting in a cleaner code without differences between OpenGL 1.x and 2.x/GLES.
26c746d3
Rotation is now only handled by the QMatrix4x4 m_rotationMatrix, so no more need for display lists. Resulting in a cleaner code without differences between OpenGL 1.x and 2.x/GLES.