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Adds a shader to render an untransformed scene. renderGLGeometry is not used any more and replaced by generated triangles stored in a GLVertexBuffer. The GLVertexBuffer has a new attribute to decide whether a core profile compatible rendering has to be performed. Currently windows and EffectFrames can make use of the new shader. The shader contains a debug mode which colours all rendered fragments in green. It is currently enabled in scene_opengl. Rendering transformed geometries (without shader) is currently broken.
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