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  • Martin Flöser's avatar
    Ensure that always one shader is on the ShaderStack with GL2 · cab2fee5
    Martin Flöser authored
    This brings some consistency with GLES2 where also one shader
    is always on the stack and allows to use the test whether a shader
    is bound to see if the GL2 code path is used. This fixes an issue
    with cover/flip switch which tested for a bound shader before the
    shader was pushed in multi screen setups.
    
    As well it should bring some improvements as the simple screen
    shader is not unbound and rebound in each rendered frame.
    
    BUG: 283609
    FIXED-IN: 4.7.3
    cab2fee5