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Fix a bug where moving a split with only two splits could kill the View

Tomaz Canabrava requested to merge tcanabrava/konsole:fix_killing_splits into master

our childEvent checks if we have zero or one entities and then cleans the view of uneeded elements. But when we are moving a TerminalDisplay around it will temporarely have only one element, and starts to clean / delete things around. We do not want this during the split move

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