• David Edmundson's avatar
    Delete resources in XdgOutput teardown · 8bc82279
    David Edmundson authored
    Generated code typically cleans up resource objects when the client
    calls the relevant destructor.
    In multi-cast mode our wrapper can be deleted at any time, whilst a
    client resource exists any existing resources that have a pending
    message will then crash the compositor.
    Deleting resources ahead of time also resolves this. calls to this
    resource will no-op. The zxdg_output_v1::destroy_func will then be
    called to delete the Resource object.
xdgoutput_v1_interface.cpp 5.71 KB