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scene: use fractionalGeometry() as input of RenderViewport renderRect

Huang-Huang Bao requested to merge baohh/kwin:fix-workspace-scene-blur into master

Fixes mismatches between renderTarget.size() and deivce geometry calculated using viewport.renderRect() * viewport.scale() .

BUG: 475325

As @zvova7890 pointed out in bug tracker, it's a typo introduced in d737ed66

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