Skip to content

Draft: Provide badge fragment shader binaries

Vlad Zahorodnii requested to merge work/zzag/badge-shader-binaries into master

In Qt 6, ShaderEffect accepts only shader bytecode. Textual code must be preprocessed with the qsb tool.

qsb was invoked with --glsl "100 es,120,150" arguments.


Draft: shaders were preprocessed manually, which is not nice. Do you have suggestions how to improve it? This is problem is common to all kpackage-based plugins that use ShaderEffect

Edited by Vlad Zahorodnii

Merge request reports

Loading