Draft: Provide badge fragment shader binaries
In Qt 6, ShaderEffect accepts only shader bytecode. Textual code must be preprocessed with the qsb tool.
qsb was invoked with --glsl "100 es,120,150"
arguments.
Draft: shaders were preprocessed manually, which is not nice. Do you have suggestions how to improve it? This is problem is common to all kpackage-based plugins that use ShaderEffect
Edited by Vlad Zahorodnii